
On the battlefield, the variety on offer starts to show itself, and immediately the priorities for building become more apparent. These require a certain amount of reputation to unlock, and give less traditional design options, such as combining features of aeroplanes and vintage cards, in the specific case of the Nomads. The garage and its array of possibilities can be quite overwhelming even though the controls are constantly in view at the top of the screen, it takes some time to get to grips with the interface, and it’s particularly challenging to work out what each component is until you start throwing them together.Īs you begin to level up and the array of jigsaw pieces widens, there’s also the introduction of factions to account for. Other than World of Tanks - a far more realistic take on vehicular warfare - the market for this experience is far from saturated.Ĭreativity is definitely encouraged in the process, though. There are also fan-made machines at which to marvel in the game’s exhibition, and even download as blueprints, but, though you can view a list, there doesn’t seem to be an easy way to buy or get hold of all the parts you need to actually make a blueprint a physical reality - at least not without going through the time consuming process of manually searching for ingredients on the market. The Xbox Store itself is where you’ll find a handful of things to splash out on, whether that’s in-game coins or specific, pre-made vehicles. Given that this is a free to play game, and in beta, you should set your expectations accordingly.


The short tutorial sees you grab a machine gun to mount on your bonnet (or hood, depending on where this finds you) and from there you gradually unlock more parts and sprays to tweak your vehicle however you see fit. Taking a leaf out of Banjo Kazooie: Nuts ‘n’ Boltz ’s book, players begin with a smattering of level 1 parts and a basic pick-up truck to get to work on customising. Whilst adequate, given the game's status in beta, the presentation is helped by Xbox One X enhancement, which adds some stability even when things get hectic to ensure everything runs fairly smoothly, bar the odd jitter caused by network issues. Vehicles still have a distinctly videogame feel though, rather than microscopically true-to-life, and it fits the bill well. Visually, the game isn't a lot to write home about, generally being on par with other independant titles which attempt a realistic aesthetic. Rather than opting for a narrative-driven approach, which Vigilante 8 did to great effect, Crossout is styled as an MMO, encouraging players to work together to tackle objectives against enemy AI and players. Games to take their concept and run with it then. Theoretically a strong direction for relatively unknown developer Targem
